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Author Topic: EQ Fanart Holt/ RPG planning!  (Read 460 times)

Vaeri

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Re: EQ Fanart Holt/ RPG planning!
« Reply #25 on: December 04, 2017, 06:31:33 AM »

so question about unlocking the new area, do i roll once for myself as the player, or two i roll twice for my two characters?

or does roll for the characters only apply outside unlocking events and stuff? i just want to clarify so i know i understand.^^
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Berit

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Re: EQ Fanart Holt/ RPG planning!
« Reply #26 on: December 04, 2017, 10:35:23 AM »

You can roll for every individual characters you have for the group activity, the more characters get involved, the easier it is to find a new place with new items and den places and so on!...

You may also roll dice (if you want) even if it isn't a group activity when your characters are just hanging about, then they can spot smaller items, prey animals or interesting twigs, stones, stuff like that!... stuff that I'd love the character to interact with! (Tidemist threw 6 underwater so she found the Snapjaw and scales and stuff even as it was not a group activity, lots of stuff because six is a biggest number on the type of dice we are using! if she had thrown 1, she would not have found anything that time)...
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Vaeri

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Re: EQ Fanart Holt/ RPG planning!
« Reply #27 on: December 04, 2017, 03:39:41 PM »

Oh cool okay! So i'll post, and roll for Tidemist and Vaeri when i get home.

And chatacters during a non group activity can only roll once per week, which is defined as monday through sunday?
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Berit

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Re: EQ Fanart Holt/ RPG planning!
« Reply #28 on: December 05, 2017, 02:05:56 AM »

Yup! during that time they may find extra stuff! and the stuff is location bound, the water stream had different things for you to find than the tree or the dreamberry patch... happy hunting!...
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Czarine

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Re: EQ Fanart Holt/ RPG planning!
« Reply #29 on: December 06, 2017, 12:54:28 PM »

I think we might need a kind of timeline for the rpg, like main events listed somewhere. It would be easier for new players, so they wouldn't necessarily need to read through the whole thread. Especially if this grows at this pace!  ;D
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Berit

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Re: EQ Fanart Holt/ RPG planning!
« Reply #30 on: December 06, 2017, 04:10:36 PM »

I agree! Should we make a seperate forum post for it?...
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Vaeri

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Re: EQ Fanart Holt/ RPG planning!
« Reply #31 on: December 06, 2017, 09:12:04 PM »

perhaps a google document with a link from this rules thread? somewhere like near the link to the die roller. i would suggest a timeline in a spoiler tag, but this website doesn't have the spoiler option....man that thing can be useful....
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Berit

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Re: EQ Fanart Holt/ RPG planning!
« Reply #32 on: December 07, 2017, 01:19:50 AM »

I can try that, I could put there what character joined and when... not sure if I'm good at making a timeline, but we'll see!...
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Vaeri

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Re: EQ Fanart Holt/ RPG planning!
« Reply #33 on: December 08, 2017, 10:21:38 AM »

was i the only one who had to look up on youtube to find out what a fox scream sounded like? XD those things are loud, wow!
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Berit

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Re: EQ Fanart Holt/ RPG planning!
« Reply #34 on: December 09, 2017, 06:09:04 AM »

They can! but not nearly as irritating than a bunch of mating season bull moose constantly hitting their antlers together and moaning, those voices are not sharp but travel surprisingly far and they can last through day and night.. or Red-necked grebes calling each other, they are often silent but can sound like a party of drunkards having a fight just below your window!...

... And all those drunkards have a bad case of flu!...
« Last Edit: December 09, 2017, 06:11:04 AM by Berit »
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Vaeri

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Re: EQ Fanart Holt/ RPG planning!
« Reply #35 on: December 09, 2017, 07:22:02 AM »

i'm guessing these are daily annoyances for you, aren't they? XD now i wanna look up these Red necked Grebes....party of fighting drunkards....XD
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Berit

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Re: EQ Fanart Holt/ RPG planning!
« Reply #36 on: December 09, 2017, 10:26:37 AM »

Well! still better company and less annoying and less noisy than human neighbors if anyone asks me!...
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Vaeri

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Re: EQ Fanart Holt/ RPG planning!
« Reply #37 on: December 16, 2017, 08:09:42 AM »

just gonna make a note here for myself and anyone who might be interested/curious, these are the seasonings Vaeri has with her. all of these herbs are dried. they are contained in little jars with a clamp-top type of lid. the jars hold equal to 1 1/2 cups worth of herbs. they're probably like our seasoning containers, skinny and tall.

Salt
Sweet Marjoram
Oregano
Thyme
Rosemary
Chili powder- powdered mixture of various dried chili peppers
Sage
Garlic- finely diced and dried
Fennel
Mint
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Berit

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Re: EQ Fanart Holt/ RPG planning!
« Reply #38 on: December 16, 2017, 02:40:05 PM »

Okay! Thanks for adding this, it will surely be useful information for the cooks in the tribe!
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